Saturday, May 23, 2009

Проблемы будут

Не стоит требовать от человека многого. Он сотворен из куска праха, он набит смертными грехами и плохо пахнет без дезодоранта. Есть, однако же, некоторый минимум.

Для мужчины это — способность отвечать за свои слова.

Saturday, May 16, 2009

How the Mighty Fall

How the Mighty Fall: A Primer on the Warning Signs
Decision Driven Design: it's not about "big company", it's all about leadership.

Friday, May 15, 2009

(c) Kraftwerk

Computers always perform live


Warning: Dates on calendar are closer than they appear

Thursday, May 7, 2009

Duke Nukem Forever

Once upon the time 3DRealms added a new dimension to flat/trivial (2D) user experience - depth of story and character, depth of virtual world (interactivity). But adding yet another dimension to state of the art 3D-gaming universe turned out to be mission impossible.

Perhaps 3D is all that's available to human creativity. Humans can not grasp eternity, therefore completing 3DRealms' Duke Nukem 4D=Forever will be chasing after the wind.

And no, we don't need another Duke Nukem 3D from different developer. Adding dimensions is all that matters for hardcore Duke Nukem fans as much as for George Broussard and Scott Miller.